3D Generalist
As a 3D generalist, I am able to cover every aspect of a 3D film pipeline. 3D modelling in Maya and Blender, texturing in Substance 3D Painter and Mari, Shading and Lighting in Maya, FX in Houdini, Rendering in Arnold.
As a 3D generalist, I am able to cover every aspect of a 3D film pipeline. 3D modelling in Maya and Blender, texturing in Substance 3D Painter and Mari, Shading and Lighting in Maya, FX in Houdini, Rendering in Arnold.
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