VFX

As a Houdini artist, I have learned to specialize primarily in water simulations. I always try to find the best and more optimized solution to my intended effects, frequently looking into other tools that could be useful in the making of such effects. For instance, in my frozen 2 scene reproduction, I actually used a lot of vellum with infection in order to have a lot more control over particles in my water sims. It was also much faster to setup and calculate ! 

 

I also specialize in groom inside Houdini. For my end of degree film, I was charged with creating two different grooms for the main character as well as for her doll, which also included vellum simulations !

Furthermore, I am also able to do procedural modelling such as for the stylized cliffs in my end of degree film, and procedural scattering with masks for the trees and pebbles!

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