PREVIZ

As a previz artist inside Maya and Unreal Engine 5, I work on shot creation, planning (both old and new shots), shot-by-shot descriptions, and their progress in the project. I mostly specialize in mise-en-scène/framing, camera and character animation, environment layout, a bit of lighting, and visual effects. I also assist with motion capture using VICON and XSENS suits which later involvs touching up animations in Unreal. Ultimately, I am able to create a high-quality previsualization in Unreal Engine 5 and Maya.

I also love honing my skills and exploring new techniques, such as FluidNinja for water simulations and Niagara for rain/snow particle effects.

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My latest Personal Project

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